![]() ![]() If this issue is more prevalent than we anticipate, it's something we will address immediately. In our tests, it has happened, but is difficult to replicate. Restarting the plugin will fix this, but it is something we are looking at fixing in a later version. We reconnect, but if we were sending them something when they kicked us out, we'd never get a response and after a minute of waiting, the plugin will close. This is because steam kicks us out after roughly a minute of inactivity. ![]() If you take too long to enter a 2FA code, any login stuff after that have a small chance of crashing.Sometimes, the plugin may crash after initially starting it, but then immediately work properly once you hit "retry". ![]() Large libraries are known to be a little wonky.We are hoping that crowdsourcing the error checking will help find anything we may have missed. It is not completely bulletproof, but it has been extensively tested. GOG Galaxy 2.0 Community integration for Steam. ![]()
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